A New Perspective Book For All Visual Artists
A new perspective book that goes beyond mere depth perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
Free Art Tutorials On Perspective Perspective Book Overview Learn Details and Order Perspective Book Perspective Book Chapter Outline Perspective Book Sample Chapters About Steven Aguilera Contact Artistech Books
  Bookmark and Share  
   
Perspective Tutorials
Learn Free and
Simple Lessons On
How Perspective
Applies To:

Perspective and Drawing and Painting
Perspective and Photography
Perspective and Filmmaking
Perspective and 3D Graphics
Perspective and Video Game Design

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part Two: Advanced Theory

This part contains a great many new discoveries from the causes and behaviors of three-dimensional form to specific distortion characteristics.

Part One | Part Two | Part Three | Part Four | Part Five

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

8. Understanding Form – Here contains the first explanation behind the behavior of physical form. Includes a further breakdown of the three ingredients of form.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

9. Form Perspective – This is about "forms from our perspective." This cuts to the fundamentals of perspective and describes what allows the appearance of any object to exist. An important advance in the field of art and science.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

10. Apparent Distance – Reveals what causes any appearance of depth, along with its importance to the artist. The basis of depth perception is also put forth.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

11. Apparent Size – The effects of looking smaller with distance are examined.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

12. Apparent Direction – Here we learn how "viewing angles" affect how three-dimensional an object looks.

The basis of depth vs. flatness is described in great detail as well.

An old perspective premise is also totally redefined here and altered forever based on new discoveries. No artist who has studied Perspective before will approach drawing in the same way again after reading this.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

13. Motion – A subject not covered in perspective books, this chapter will be particularly useful to those who deal with art forms such as motion picture, animation and computer graphics. This uniquely defines what motion actually is and its relationship with time. Demonstrates how the effects of movement create depth, along with simple guidelines that regulate how fast or slow one can make anything appear. With this, an artist can move beyond a three-dimensional form and into a "four-dimensional form."

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

14. Focus – A topic not often described in Perspective, its effects are outlined.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

15. Aerial PerspectiveAerial means "pertaining to the air." Particles in the air such as dust or smoke between us and those things we see create heightened depth. Several myths about this are laid to rest.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

16. Light and Dark – Covers how levels of light and dark affect depth. Includes contrast and shadow.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

17. Artistic Depth Cues – A depth cue is "a suggestion of actual depth," such as seeing objects getting smaller as they get farther away. "Artistic depth cue" is a new term, with the aim of creating depth in more interesting, creative and unlimited ways than what is offered in any perspective book or nature.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

18. Amplifying Depth – This chapter covers how to increase depth in any scene.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

19. Depth Perspective vs. Form Perspective – In short, a rough categorization of depth cues and how they can be mixed to maximal effect.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

20. Past Experience – Understand how the influence of your audience's past experience with a particular subject effects how a perspective scene is perceived.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

21. Size Cues – Lists ten ways to suggest a subject's actual size. This is basically about "size perception." For example, filmmakers cannot merely assume that an audience will understand that their spaceship is supposed to be enormous. They have to demonstrate this to them through size cues.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

22. Distinguishing Size and Distance – Our inability to distinguish an object's size and distance allows us to use miniatures in film. Still, there are several means by which we can distinguish size and distance, therefore enhancing our depth perception. This includes the benefits of working with one eye versus two.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

23. Audio Perspective – A new subject to perspective, audio perspective can greatly enhance the participation of your audience. Adding a three-dimensional sound to a two-dimensional picture lends a greater three-dimensionality to the overall experience. The simple, basic factors regulating this are given.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

24. Distortion – An advanced look into exactly what distortion is and why it can occur in a drawing or photo. This is especially applicable to any artist whose work is displayed on a flat surface.

Covers the characteristic looks of distortion, including a comparison between the two main distortion types. Simple, detailed diagrams of these are also provided.

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part One | Part Two | Part Three | Part Four | Part Five

Have a website, social networking page or blog? Link to us and share this resource with other artists. Bookmark and Share

A new perspective book that goes beyond mere depth perspective, covering form perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Home | Book Overview | Order The Book | Chapter Outline | Download Sample | About The Author | Contact Us
Perspective Tutorials: Drawing/Painting | Photography | Filmmaking | 3D Graphics | Video Game Design

© 2008-2013 Artistech Books & Steven Aguilera | All rights reserved | Policies & Terms of Use