A New Perspective Book For All Visual Artists
A new perspective book that goes beyond mere depth perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
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Perspective Tutorials
Learn Free and
Simple Lessons On
How Perspective
Applies To:

Perspective and Drawing and Painting
Perspective and Photography
Perspective and Filmmaking
Perspective and 3D Graphics
Perspective and Video Game Design

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part Three: Technical Theory

Here we learn basic theory as it relates to the application of perspective within a variety of different art forms. But regardless of your particular field, each chapter should contain something you can apply.

Part One | Part Two | Part Three | Part Four | Part Five

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

25. Distortion vs. Accuracy – Discusses how attainable and desirable accuracy really is, whether perspective-related or not.

How distortion can be used to the benefit of your art is also explored.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

26. The Audience – How our subject is presented to an audience is of critical importance to the artist. This includes how the subject is shown in a scene and how the picture itself is placed in front of them.

Here is sorted out a number of common misconceptions on the relationship of the audience's viewpoint to a scene.

Provides too, a reference as to how far we need to go to create any artistic world.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

27. Size vs. Distance – The sizes and distances of objects in a photograph or film can be manipulated so that the audience sees these differently from how they actually are. An example is the use of miniatures in film.

Basic laws governing such practices are summarized here.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

28. Photography – Similar to perspective, photography also contains its own complexities. The simplification of the use of lenses is proposed.

Also, learn the true effects that different lenses have on perspective.

And finally, understand what lens distortion is really about.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

29. Motion Picture – The effects of perspective on motion picture, virtual reality and video gaming are covered. These include turning the camera and zooming compared to actual motion across distance.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

30. Understanding Basic Shots – Basic shots like close-ups, wide (angle) shots and long (distant) shots carry either incomplete or confused meanings. A precise understanding of these will reduce chances of miscommunication, confusion or other problems in getting exactly the type of shot you want.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

31. Perspectives of People – Properly positioning a viewpoint to a person being depicted is outlined.

Includes a discussion on effectively shooting comedy and those reasons this is commonly misunderstood and misapplied, causing the exact opposite and more boring effect instead.

Learn why it is commonly perceived that "a camera adds ten pounds" to a person.

A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part One | Part Two | Part Three | Part Four | Part Five

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A new perspective book that covers depth perception; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

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Perspective Tutorials: Drawing/Painting | Photography | Filmmaking | 3D Graphics | Video Game Design

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