A New Perspective Book For All Visual Artists
A new perspective book that goes beyond mere depth perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
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Perspective Tutorials
Learn Free and
Simple Lessons On
How Perspective
Applies To:

Perspective and Drawing and Painting
Perspective and Photography
Perspective and Filmmaking
Perspective and 3D Graphics
Perspective and Video Game Design

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part Five: Drawing Theory

This is basically where all other books on perspective start.

This part contains more drawing instruction than most other books, including newly discovered techniques, but also provides explanations as to why each technique works—something often disregarded or misunderstood in other texts.

Part One | Part Two | Part Three | Part Four | Part Five

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

37. Linear PerspectiveLinear here means "characterized by an emphasis on line." This drawing technique uses converging lines to suggest depth, just as the sides of a road converge together as it gets farther away.

Here the artist learns the six main drawing methods associated with this concept and makes sense of their confusing terminology and limited ideas of application.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

38. Guide Lines – The names given to those lines used while constructing objects in a drawing are more complicated than necessary. Tips on their usage are given.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

39. The Accuracy Point – The accuracy point is a new concept to drawing that describes the most accurate spot within a picture. It is used as a reference point for the accurate placement of everything in that scene.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

40. Direction Points – This chapter instructs one on how to establish the proper angles of objects being drawn so as to avoid distorting them excessively in creating more realistic imagery.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

41. Shadows – Procedures and tips are provided for the proper drawing of an object's shadows in perspective. Different types of light sources such as bulb light and sun light are described.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

42. Reflections – One gains an understanding of the fundamental laws behind the nature of reflected imagery while also how to avoid the common mistakes that beginning art students make while drawing them.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

43. The Ellipse – Drawing circles from different angles can be challenging. Not only are all of the main methods for doing this expressed here with clarity, also included are why these methods do not always work properly. Without this knowledge, which was not understood prior in art, a student can feel they cannot perform the procedure correctly, even when they do so, since the problem lay in the procedure itself. Specifically, there are differences between how an ellipse behaves in reality versus on paper.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

44. Measuring Size – Consists of several techniques for accurately measuring the sizes of objects in spite of their changing apparent sizes at various distances from us.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

45. Measuring Distance – Four technique categories cover how to draw any object as it gets farther. Explained is not just how to do the drawing methods, but exactly why they work, which is usually missing.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

46. Measuring Direction – Lays out an optional but more precise method of drawing an object at different angles.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

47. Mechanical PerspectiveMechanical (with the use of drawing tools) perspective is the process of precisely converting flat plans into three-dimensional drawings. In this way, an architect converts blueprints into a drawing of a finished house. This procedure is explained simplistically, along with its general limitations.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

48. Arbitrary Perspective Systems – There exist rather simplistic versions of perspective in art used for certain practical purposes which have taken on a level of intense sophistication and complexity. Understanding their purpose and place has a disarming effect for what can be an overly-intimidating subject.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

49. Drawing People – A missing step is explained that makes drawing people or animals from imagination much more difficult than it need be in perspective.

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

A Final Word

Glossary

Index

A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

Part One | Part Two | Part Three | Part Four | Part Five

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A perspective drawing book that goes beyond mere depth perspective in art; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.

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