video game design and perspective
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Perspective and Video Game Design

Video game design has no perspective materials written for it, despite its heavy dependence on it. Environments could be designed to provide more interesting perspectives of itself for its occupants.
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perspective for video game designers

Video Game Design, Virtual Reality and Perspective

Video game design and virtual reality, with the power of today's computers, are capable of generating very technically realistic environments. But, locating the best perspective within that for a player or participant is an art of its own, capable of communicating many different feelings and situations. So it still takes perspective to display that virtual world best, according to one's artistic wishes.

Furthermore, with perspective in mind, such environments could be designed to provide more interesting perspectives of itself for its occupants.

But as it stands, video game design has few or no perspective materials written about it, in spite of its heavy dependence on it. For example, how many books on perspective describe the effects of motion on perspective? None do. How many video games contain some kind of movement? They all do.

Because perspective was originally developed for drawing and painting, hundreds of years before anybody ever heard of anything as routine today as a video game, it should be no surprise that no one had developed this firmly established subject to include the many art forms which have arisen over the past few decades alone.

Since computers can calculate three-dimensional imagery more rapidly, precisely and with more freedom than if drawn by hand, this seems to render perspective learning materials unnecessary. However, there is a vital factor for the artist which previous books on perspective failed to consider: focusing less on memorizing drawing techniques and more on understanding the effects of seeing things from different perspectives. Strangely, this is something they hardly really touched on.

Perspective can now be defined as, "Creating viewpoints that best communicate a subject to an audience." This is about establishing "an eye" in your art through which your audience sees. So even though perspective had been considered the most difficult subject in all of art, its concept is actually very simple.

So if understanding how your audience sees and participates in your video game world is at all important to you, then perspective is something you must grasp. It is, therefore, still a critically important subject in need of study, even where its drawing aspects have been taken over by computers.

The following articles introduce the video game designer to what this entails.

Check back regularly for additional articles that are currently in production.

Stand-Alone Perspective Tutorials on Video Game Design

Stand-Alone Perspective Tutorials

These perspective tutorials can be viewed in any sequence.

Perspective Tutorial Series on Video Game Designing

Perspective Tutorial Series

These perspective tutorials must be read in sequence. Grasping later tutorials depends upon understanding terminology and principles covered in earlier ones. Any individual group topic, though, may be read without having to read the others.

Vanishing Point Secrets

The True Basics of Depth and "3D"

designing video games with perspective

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using perspective to make better video game design

A New Perspective - A New Understanding of Perspective for All Visual Art Forms Including: Drawing, Painting, Photography, Motion Picture and Video Game Design

A new perspective book that goes beyond mere depth perspective; indispensible for anyone working in three-dimensional form, whether Motion Picture, Photography, Video Game Design or Painting.
perspective video game design tutorials

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